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生化危机4重制版正式版-Xbox Series X|S-PS5-PC画质对比画质对比
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Xbox Series S: 分辨率模式: 1440p/~40fps With temporal reconstruction 性能模式: 1080p/~60fps With temporal reconstruction Xbox Series X: 分辨率模式: 2160p/~50fps With temporal reconstruction 性能模式: Dynamic 2160p/~60fps With temporal reconstruction PS5: 分辨率模式: Dynamic 2160p/~55fps With temporal reconstruction 性能模式: Dynamic 2160p/~60fps With temporal reconstruction PC: 2160p Max Settings | RT ON | RTX 4080 | i9 12900K | 32GB DDR5 - Xbox Series X offers a higher average resolution over PS5 in both modes due to the fact that Sony's console seems to use more aggressive temporal reconstruction. - Xbox Series S has lower LOD in both geometry and animations. This is especially noticeable in terrain. - Additionally, PS5 and Xbox Series X allow you to enable Ray-Tracing for reflections and improve some refractions. This feature stands out in the lake area, but later on it becomes anecdotal. I recommend disabling it to gain some FPS. - Xbox Series X shows better SSR reflections than PS5. - Xbox Series S has no option to enable/disable Ray-Tracing. However, it seems that Resolution mode does have some reflections per RT in this version. - On PS5, Series X and PC it is possible to enable enhanced hair on Leon and other characters/animals. This option causes some lighting glitches in dark areas on consoles, but not on PC. - Xbox Series S has some texturing issues when changing the display mode. Closing the game usually fixes this problem temporarily while this bug is being fixed. - No console version is able to maintain 60fps. The most critical moments are at dusk in the rain. PS5 shows better performance in all cases compared to XSX. - I recommend disabling chromatic aberration and lens distortion in all versions. - An option to lock the framerate at 30fps would have been nice for those who don't have a VRR display. 原视频标题 Resident Evil 4 Remake | Xbox Series S/X - PS5 - PC | Final Graphics Comparison 原视频发布日期 2023年3月24日 来源 https://www.youtube.com/watch?v=b-5UHkuiTv4
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