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WarThunder|战争雷霆 - New soundscape tools/Fmod Studio/1.91将更新新的音效引擎
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warthunder.com The new audio engine offers solid groundwork for further improvements. In the future, we will be able to expand the functionality of the sound design for the game in accordance with modern industry standards (HDRA, binaural sound, occlusion of objects, etc.) Currently, we can highlight the improvements in the following points compared to the previous version: increased positioning accuracy of sound objects. the detail of the mix has increased due to the introduction of multiple dependencies of sound groups from each other. For example, if there is an explosion nearby, the volume of other sounds decreases in proportion to the level of the explosion sound. many sound producing game objects (explosions, aircraft engines, gun shots) have increased in hearing radius for the listener, thanks to more advanced tools of the new sound engine. Thanks to a powerful and diverse toolkit for real-time sound processing, the sound changes more dynamically, depending on the in-game parameters (hearing range, viewing angles, rpm engines, etc.). Earlier, part of the logic for the formation of a sound environment laid on the game engine. Now it is shifted to an audio engine, which has a positive effect on the optimization and stability of the game as a whole. Thanks to the improved compression and decoding algorithms for the sound content of the new audio engine, we are able to reduce the consumption of RAM, which also positively affects the stability of the game as a whole. That's all for now friends. We really need and appreciate your continued constructive criticism of the sound in War Thunder. Share your suggestions and ask questions in the comments below, as well as on the War Thunder forums!
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