V
主页
GDC 2024 - High Performance Rendering in Snowdrop using FSR 3
发布人
https://www.youtube.com/watch?v=ojhkxXLRcTU 原标题:GDC 2024 - High Performance Rendering in Snowdrop using AMD FidelityFX™ Super Resolution 3 (FSR 3) AMD FidelityFX™ Super Resolution 3 (FSR 3) is AMD's open-source upscaling and frame interpolation solution. Massive Entertainment integrated AMD FSR 3 technology in the Snowdrop engine, which supports a variety of titles and platforms. This talk covers how the integration has been done to ensure FSR 3 is well integrated into their pipeline, which issues they were facing and how the integration helped to improve FSR 3 itself during its development process. PPT下载地址:https://gpuopen.com/gdc-presentations/2024/GDC2024_High_Performance_Rendering_in_Snowdrop_Using_AMD_FidelityFX_Super_Resolution_3.pdf
打开封面
下载高清视频
观看高清视频
视频下载器
Rendering Customization and Performance in Unity 6
3D Toon Rendering in 'Hi-Fi RUSH'
Coding Adventure: Rendering Text
One Frame in 'Halo Infinite'
GDC 2024 - Global Illumination With AMD FidelityFX Brixelizer+FidelityFX SDK 更新
Realistic Rendering at 60 Frames Per Second - Past, Present and Future
Beyond White Noise for Real-Time Rendering
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR
Maximizing Graphics Performance with Flexible Virtualized Geometry
Portable and Scalable 3D Rendering Using ANARI
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
Extreme SIMD: Optimized Collision Detection in 'Titanfall'
Adding Vulkan to Pixar's Hydra Storm Renderer
RE:2023 Is Rendering Still Evolving?
Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering
Can HLOD save your game? (Presented by Simplygon, Microsoft)
Bringing Maximum Reality to Vulkan Games (Presented by Samsung)
GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD)
Crafting Beautiful Natural Environments with Unity and SpeedTree
WebGL + WebGPU Meetup - March 2024
GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
File IO - Past, Present and Future - Guy Davidson - ACCU 2024
Fast orientable aperiodic ocean synthesis using tiling and blending
The Rendering Techniques of Path of Exile (Alexander Sannikov)
REAC 2023 DAY 2 Overview of Nitrous' Decoupled Rendering Architecture
Farming Simulator Vehicle Integration Pipeline (Presented by GIANTS Software)
GDC 2024 - Game Optimization with the Radeon™ Developer Tool Suite
The Great Data Bake-Off: Improving Performance with DOTS Baking
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in Baldur's Gate 3
REAC 2023 DAY 1 Modern Mobile Rendering @ HypeHype
GDC 2023: A Visual Guide to Quaternions and Dual Quaternions
Architecting Jolt Physics for 'Horizon Forbidden West'
GAME23 Leo Dorst - Geometric Dynamics
Adventures with Deferred Texturing in 'Horizon Forbidden West'
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Functional C++ - Gašper Ažman - C++Now 2024
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
Steel Arms: Bringing Lumen to Immortalis (Presented by Arm)