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【任天堂】《马力欧艺术家:多边形工作室》流程【N64DD】
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Youtube: N64Archive 实况:https://www.bilibili.com/video/BV1vC4y147E3 原标题:Nintendo 64DD Longplay: Mario Artist: Polygon Studio 原链接:https://youtu.be/Y16GGzvwHXY?si=GsklukNYNmEzbZ02 原简介:Mario Artist: Polygon Studio, released on August 29, 2000, is a 3D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail. It has been described as a consumer version of the professional 3D graphics suite N-World, also by Nichimen Graphics. It was originally announced as Polygon Maker at Nintendo's Space World '96 trade show, demonstrated at Space World 1997 in November 1997, and renamed to Polygon Studio at Space World '99. It was scheduled as the final game in the original Starter Kit's mail order delivery of 64DD games, but it did not arrive on time, leading IGN to assume it was canceled until it was later released. The Expansion Pak and the Nintendo 64 Mouse are supported peripherals. The idea of minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles, and some early minigames appear in Polygon Studio in the style that would later be used in the WarioWare series of games. Certain minigames originated in Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for WarioWare came from." The art form of papercraft was implemented by modeling the characters in Polygon Studio and then using Communication Kit to upload the data to Randnet's online printing service. The user finally cuts, folds, and pastes the resulting colored paper into a 3D physical figure.
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