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京东 11.11 红包
【我学到的 4 个重要经验】[4 CRITICAL LESSONS I've Learned (After 10 Years Of Making Games)]
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https://youtu.be/uGv622hSn-0?si=tKG53PcDnYndnRmF 原作者:Thomas Brush 这期是托马斯分享的4条开发游戏的干货经验,有些还是挺新颖的,值得独立游戏开发者们来看看
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【毫无经验如何开始制作游戏】[How to Start Making Games with No Experience]
【为何96%的独立游戏开发者不赚钱?】[Why 96% Of Indie Games Make NO MONEY]
【一个女性开发者的Devlog】[Making My Cozy Dream Game Character Creation]
【10条"独立游戏寒冬"下生存指南】[TOP 10 TIPS to Survive the Indiepocalypse from an Expert]
【在 Unity 中制作温馨的奇幻游戏 |我的进展】[Making a Cozy Fantasy Game in Unity | My Process]
【我平衡独立游戏开发和全职工作的一天】[My Day Balancing Indie Game Dev + A Full Time Job]
【强烈推荐的游戏开发书籍!】[Game Development Books you MUST READ]
【游戏设计之5条增加游戏感的技巧】[5 Tips for Making Your Game Feel Good]
【短篇游戏是更好选择吗?】[Are Short Games... Better?]
【让我的独立游戏战斗燥热起来!开发日志】[Adding some HEAT to my indie game's combat! Devlog]
【如何在Godot4中做出卡牌扇形效果】[How I Fan 3D Cards in Godot 4]
【游戏开发困扰我的最大问题是?】[The BIG Problem With Game Development Devlog 0]
【我花了一个月重做了我的独立游戏!】[I rebuilt my indie game in a month]
【游戏开发中最难的部分 |开发日志】[The HARDEST part of game development | Devlog]
【制作第一款游戏时要这样做!】[Do THIS When Making Your First Game]
【敌人讨厌这些可定制能力!开发日志】[Enemies HATE these customizable abilities! Devlog]
【咩咩启示录的创造历程】[How 3 Flash Game Devs had One Last Chance to Create a Cult Hit]
【增强我游戏的像素艺术! 开发日志】[Enhancing my game's pixel art! | Devlog]
【最适合游戏开发的框架】[he Best Frameworks For Game Development]
【Crimson Hollow 设计魔法生态系统Devlog】[Designing a Magical Ecosystem]
【如果可以重来,我该如何开始游戏开发?】[How I Would Start Gamedev (if I had to start over) ]
【没有经验怎样用GODOT制作游戏】[I made a game using Godot for the first time]
【我正在改变我制作游戏的方式】[I'm changing how I make games..]
【想知道我的游戏赚钱了吗?】[How much MONEY my Game made (and how much it)]
半年极限开发,拿命换的游戏项目经验
【爬回我的全职工作...】[Crawling back to my day job]
【史上最伟大的骰子肉鸽!】[Slice & Dice: The Greatest Dice Roguelike of All Time]
【为游戏设计完美难度!开发日志】[Designing PERFECT difficulty for my indie game!]
【我们的游戏失败了,但我们正在修复它 】[We Failed our Game, but We're Fixing It | Everbloom Devlog]
【我的哥布林游戏 20 个月来的进展!】[20 months of progress on my goblin game]
【我的游戏DEMO最新的10个更新!】[10 game-changing updates to my Steam demo! _ Devlog]
【新年快乐!2024 年我用这些游戏开发工具】[The Tools I Use for Indie Game Dev in 2024]
【游戏开发的残酷现实...】[The HARSH Reality of Game Development...]
【游戏终于上STEAM啦!开发日志】[Finally, my game is on STEAM! Devlog]
【进行一些痛苦地削减... |开发日志】[Making some PAINFUL cuts... | Devlog]
【Crimson Hollow 的Devlog #1 】[Bringing My Cozy Game to Life Devlog 1]
【从头开始创造聪明的敌人!开发日志】[Creating SMART enemies from scratch! Devlog]
【为什么“友军伤害”很重要?】[Friendly fire is important.]
【哥布林引导我完成任何任务!】[Goblins Guide To Finishing ANY Quest...]
【为我的游戏添加超强能力-开发日志】[Adding EPIC Abilities to my Metroidvania Amber's Tale Devlog]