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Mesin by AmorAltra
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我有史以来打的第一个weekly。。。。。。 我重点想讲的是ChaSe的sight readability(gameplay可读性)理论,又叫装饰影响GP理论,这关我和ChaSe的观点是一致的:看不见自己在哪里 原因是这样的,人的注意力是有限的,如果说地图上的“致命危险”:刺和齿轮的辨识度不高,比如说没有高亮的边框,或者和环境颜色过于接近,那么我们就要花更多的精力来观察前方的“致命危险”在哪里,这样一来聚焦于玩家附近区域的目光就少了,导致一定程度上看不见自己在哪里,只能盲跳 显然Mesin不是一个des
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