V
主页
[GVMERS] 地牢围攻的兴与衰(游戏历史)
发布人
https://www.youtube.com/watch?v=FmGhIRqq4VQ In the realm of action-oriented video games, few are as zen as dungeon crawlers. Even at their most complex, demolishing and looting enemies in the likes of Diablo or Torchlight is as hypnotic as it is satisfying; their gameplay loops providing a perfect mixture of habitual repetition, and utter excitement. And to a small, yet passionate subset of PC gamers during the early 2000s, few games offered a better blend of these elements than Dungeon Siege. Created by Gas Powered Games – a Redmond-based development studio led by the legendary Chris Taylor – Dungeon Siege received significant praise upon its release in 2002 for its unique, party-based gameplay and its seamless, loadingscreen-free world, resulting in a dedicated player base quickly rallying around its design. Yet even amongst its most ardent fans, it also received significant criticism for its barebones story, as well as its tendency to play itself. As a result, its creators worked hard to ensure its sequel featured a more impressive narrative, and a deeper, more involving combat system upon its release in 2005. The end result of their efforts wouldn’t upend its genre – but it would still prove a hit among fans, and continue to inch the series closer to role-playing stardom. Unfortunately, after the release of a decent, albeit gimped spinoff on the PlayStation Portable the following year, the series would proceed to go dormant for half a decade, in addition to being adapted into one of the worst video game movies to ever reach theatres. When it would finally re-emerge, it would do so under the guidance of a different studio – and end up being utterly unlike what had come before it.
打开封面
下载高清视频
观看高清视频
视频下载器
[GVMERS] 驾驶俱乐部的悲歌
[GVMERS] 教团:1886的悲歌
《影宅》1-2季 一口气看完
【万字爆肝】《超级马力欧》全系列发展史!
《BLOOD+》全50话 一口气看完
[Skill up] Deathloop评测
[诚实游戏预告] 死亡回归(Returnal)
[Yongyea] Gamescom 2021开幕夜直播(Aug21)
[Skillup] 推介二十款值得留意的独立游戏-2021
[诚实游戏预告] 小小梦魇2(Little Nightmares 2)
月姬格斗Melty Blood [游戏进化史2002-2021]
[Skillup] 喋血复仇评测(Back 4 Blood)
ERLC猫警官发展史
[愤怒游戏新闻] 谈Gamescom 2021披露;黑街圣徒不像黑街圣徒;漫威版XCOM?;COD演示
[愤怒游戏新闻] 狼人会是18+吗?;战神索尔月半?;Rambo加入孤岛惊魂6
[Yongyea] Capcom 直播(E3 2021)
《如龙》系列画质变迁史!初代游戏画面是这样?
[Quin69] 失落方舟B测-DAY ONE
[愤怒游戏新闻] COD现代战域玩家对抗P2W皮肤;索尼取消关闭PS3和PSV商城计划;亚马逊魔戒网游取消
[诚实游戏预告] 龙与地下城:黑暗联盟
[诚实游戏预告] 超级马力欧3D世界+ 狂怒世界
[愤怒乔] 亚瑟王:骑士传说演示直播(正片在29:30)
[愤怒游戏新闻] Twitch设立'热水浴'专区;Apple CEO庭上装傻;Starfield仍在做;WB游戏准备卖盘? (25/05/21)
[Yongyea] Devolver Digital E3 2021直播
[Skill Up] 2021年度总结
[愤怒游戏新闻] EPIC商店加入购物篮功能;光环无环开发过程充满了问题;COD季票将加入收费Kill Cam;暴雪不想有公会
[愤怒游戏新闻] 索尼准备推出自家GAME PASS;HALO官腔回应掩饰营收手段;动视COD一边盈利一边炒QA工作室员工
[愤怒游戏新闻] 战地2042继续保留职业;谈神秘海域电影预告;战神将登陆pc;华纳将做自己的明星大乱斗?
[愤怒游戏新闻] APPLE想要V社销售分成资讯来向EPIC官司证明平台都一样黑;十字军之王2开放月费全DLC模式
[游戏新闻] 暗黑2重生预计在下半年推出;魔兽经典服将推出燃烧远征;暴雪在3年缺大作下流失近3成玩家;及其他ARPG新闻(Rhykker)
[愤怒游戏新闻] 亚马逊称已在游戏开发上花了五亿美金;华纳为魔多之影的宿敌系统申请专利;微软游戏收入大幅上升
[愤怒咆哮] Outriders又是一次付费B测! '先推再修'之风不可长!
[愤怒游戏新闻] 拳头社披露格斗游戏;光环无限开始压盘;GTA MOD作者与TAKETWO对簿公堂;GTA老作因重制版失败,重新上架
哔哩音频助手4.6.0,顺便聊聊未来的开发
[愤怒游戏新闻] EA不用独占星战游戏;玩具熊的五夜后宫电影版?;EPIC开放 Hitman 独占内容
[诚实游戏预告] 暗黑2:重生
[愤怒乔] 索尼 State of Play May 2021 直播
[Yongyea玩] '我爱你山德士上校:吮指味恋爱模拟器'(专业自家配音)
[游戏之死] 战地2042
[游戏新闻] 12个不同新研究指出开包转蛋引致赌博成瘾,更有数据指出5%玩家占总数一半的课金额