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Flat mm h2h real-time verification - Minecraft Parkour
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链接:https://www.youtube.com/watch?v=FpSe2PGHktk 作者:classicalMpk 简介:"It only takes one for more to come." - Rex When I started parkour, normal h2h was considered humanly impossible; that was, of course, until Rex verified it. Nowadays it has become practically impossible to count how many h2hs have been done. Making the momentum flat can't change much, right? Flat mm h2h was believed to be impossible until 8 months ago. Why so late? Because it requires the use of the inertia threshold (https://www.mcpk.wiki/wiki/Horizontal...), a widely unknown movement feature (outside of pk of course) that nullifies your speed if it can be considered negligible. Without using this, the jump is simply impossible. Combine this with the fact that you cannot sidestep a flat h2h, and you get a jump that is totally different. You need to turn from 58.65° to -7.7 in 1 tick; without preturning too much. This alone killed 99%+ of my attempts. Then you need to reach the threshold; that is done by turning to -16~18 immediately after jumping. Not turning enough will fail to activate the threshold. Turning too much with make you fail the z blockage. This killed 90% of the remaining attempts. For the second turn, you have to flick to 45° in about 2 ticks. Out of the 28 attempts that made it this far, only 1 2nd turn was successful. Fun fact: my first turns are done by punching my mouse to the right :) I truly wish good luck to everyone that wants to try this jump in the future: I really want to see people beating it! Answer to common questions: - Where am I ? What does this title mean? HELP This is Minecraft Parkour. "Flat mm h2h" is a head to head jump (0.5b wide and 1b long) with flat momentum. (hard jump i guess) - How dare you call it flat? The last jump is obviously -0.25 !!!! Lies!! Unsubscribed ! :c Read mcpk wiki. https://www.mcpk.wiki/wiki/Tiers - Why do you have a red dye/How did you tp?? 简介剩余部分看置顶评论
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