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Hammered to the Max - Basic Level Design
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Hammered to the Max - Materials and UV Basics
Hammered to the Max - Basic Introduction to 3ds Max
Hammered to the Max _ Introduction to Wall Worm
Parametric Level Design
Wrinklemaps
Polygon Triangulation and UVs
Lesson 2 - Basic Level Design Layout
Wall Worm Level Design Episode 2
Roads and Terrain in 3ds Max
Nudge and Grid Tools
Wall Worm Level Design Episode 1
Automatic Planar UVs
Wall Worm Alpha Spec and Vertexlitgeneric
Brushify Modifier
Lesson 1 - Setting Up 3ds Max for Source Level Design
Brush Mode and Basic Texture Application
MDL Loader for 3ds Max
Fast Terrain Tools
Brush Tools Quick Tour
Bitmap Crop and Coordinates in 3ds Max
Wall Worm On the Grid
Building and Sculpting a Terrain
Using Same Procedural Textures in Displace and Render
Export Brush Materials into Source from 3ds Max Part 1
Using Hull Helper
Understanding Alpha in 3ds Max
Using 4way Blend
Auto Material for 3ds Max
Materials From 3ds Max into Source
Introduction to Rocky
Bodygroups in Source Models
CorVex Wall Mode
ProPalBoard Foliage Tools
CorVex, PropLine and Wall Worm
Wall Worm Brush Textures and Decals
Exporting a 3ds Max Scene as VMF in Source
Normal Tools for 3ds Max
Collision Hulls 101
Rocky Planes Intro
Wall Worm Displacements 2013