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REAC 2023 DAY 1 Task Graph Renderer at Activision
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https://www.youtube.com/watch?v=pr8HaIaZfpk Render graphs have become an established way of handling the complexities of synchronization, memory allocation and scheduling for modern rendering engines. In this talk we’ll cover our task graph renderer, paying particular attention to the design of the engineer facing APIs, as well as some of the backend implementation details that allow us to scale our renderer from mobile all the way up to the 9th generation of consoles and beyond. Speakers: Charlie Birtwistle is a Senior Principal Engineer at Activision Central Tech, where he works on the low-level rendering architecture and APIs that power Activision’s games. He started in the industry nearly 20 years ago working on launch titles for Xbox 360. Francois Durand is a Technical Director at Beenox, an Activision studio. Having worked almost 15 years in the industry on franchises like The Amazing Spider-Man, Skylanders and Call of Duty, he now focuses on finding ways to improve graphics and engine scalability.
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