V
主页
京东 11.11 红包
C++ Reflection - Back on Track - David Olsen - C++Now 2024
发布人
https://www.youtube.com/watch?v=nBUgjFPkoto C++ reflection has been a long-sought goal of users and language designers. But previous attempts have failed to get wide enough support to make it into the C++ standard or be widely implemented. A newly revised design has incorporated the lessons learned from previous proposals and is gaining momentum in the C++ standards committee. This presentation will cover the current reflection proposal. I will go over how it works, how to use it, and how it compares to other reflection proposals and implementations. There will be plenty of code examples, compiled by real compilers that have already implemented the proposal, showing how reflection enables useful techniques that had been previously out of reach. Attendees will come away from this session with an appreciation for the power and usefulness of reflection, and with the knowledge of how to start writing reflection-based code. 幻灯片:https://github.com/boostcon/cppnow_presentations_2024/blob/main/Presentations/Cpp_Reflection.pdf David Olsen David Olsen has three decades of software development experience in a variety of programming languages and development environments. For the last seven years he has been the lead engineer for the NVIDIA HPC C++ compiler, focusing on running standard parallel algorithms on GPUs. He is a member of the ISO C++ committee, where he was the champion for the extended floating-point feature in C++23.
打开封面
下载高清视频
观看高清视频
视频下载器
C++11 to C++23 in the C++ Memory Model - Alex Dathskovsky - C++Now 2024
Dependency Injection in C++ - A Practical Guide - Peter Muldoon - C++Now 2024
Functional C++ - Gašper Ažman - C++Now 2024
A Deep Dive Into C++ Object Lifetimes - Jonathan Müller - C++Now 2024
Implementing Ranges and Views in C++ - Roi Barkan - C++Now 2024
C++ Coroutines and Structured Concurrency in Practice - Dmitry Prokoptsev
C++ Coroutines at Scale - Implementation Choices at Google - C++Now 2024
Unlocking Modern CPU Power - Next-Gen C++ Optimization Techniques
Guide to Random Number Generation in C++ - Adrien Devresse - C++Now 2024
C++ Type Erasure Demystified - Fedor G Pikus - C++Now 2024
Reflection Is Good for C++ Code Health - Saksham Sharma - C++Now 2024
Fast Conversion From Cpp Floating Point Numbers - Cassio Neri - C++Now 2024
Keynote: C++ Painkillers for C++ Developers - The Evolution of C++ Tooling
C++ Run-Time Optimizations for Compile-Time Reflection - Kris Jusiak
【整整400集】全B站2024最新版最用心的C语言零基础教程,字节大佬终于把C语言做成了动画片,0基础小白看这套就够了,存下吧,很难找全的!
Reducing C++ Compilation Times Through Good Design - Andrew Pearcy - ACCU 2024
Mathematical Optimization for Computer Graphics
Moving Mobile Graphics - SIGGRAPH 2024
Making Connections: Real-Time Path-Traced Light Transport in Game Engines
GDC 2024 - GPU Work Graphs: Welcome to the Future of GPU Programming
GDC 2023: A Visual Guide to Quaternions and Dual Quaternions
【整整600集】全B站最用心的C语言零基础教程,2024最新版,带你7天搞定C语言,包含所有干货!0基础小白看这套就够了,存下吧,很难找全的!
C与C++的区别究竟是什么???
Data Storage in Entity Component Systems - Mathieu Ropert - Meeting C++ 2023
I3D 2024 Papers Session 2 - Light Transport and Storage
GAME23 David Eelbode - Rotors and Spinors
I3D 2024 Papers Session 4 - Points and Splats
WebGL + WebGPU Meetup - July 2024
An Introduction to Creating Real-Time Interactive Computer Graphics Applications
【全548集】2024最细自学C语言C++入门全套教程,逼自己一个月学完,编程技术猛涨!存下吧,很难找全的C语言C++零基础入门知识了,只要这套就够了!!
REAC 2024 DAY 1 Resource Management Architecture in 4A Engine
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
【敢称全站最细】清华大佬竟把C/C++讲的如此通俗易懂!(2024版)草履虫都能听懂!这么好的课程没人看?我不更了!!!
REAC 2024 DAY 2 Maya as Editor: 圣莫尼卡工作室的游戏开发方法
A Bigger Mathematical Picture for Computer Graphics
RE:2023 RE ENGINE Philosophy
I3D 2024 Papers Session 1 - Interaction and VR
GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture
Nanite for Artists | GDC 2024
Light Path Guided Culling for Hybrid Real-Time Path Tracing