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I3D 2024 Papers Session 1 - Interaction and VR
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https://www.youtube.com/watch?v=p8EgZlPkafg ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 https://i3dsymposium.org/2024/
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I3D 2024 Papers Session 2 - Light Transport and Storage
I3D 2024 Papers Session 4 - Points and Splats
I3D 2024 Papers Session 8 - Solvers and Simulation
I3D 2024 Papers Session 3 - Volumes and Fields
I3D 2024 Papers Session 7 - Learning to Move
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
I3D 2024 Papers Session 5 - Noise and Reconstruction
I3D 2024 Cesium Industry Talk - 3D Tiles: 将计算机图形学研究带到生产当中
I3D 2024 Keynote "AI in Play: The Impact of the AI Revolution on Gaming"
Extreme SIMD: Optimized Collision Detection in 'Titanfall'
I3D 2024 Keynote "A Deep Dive into Making Your Own Computer Graphics Hardware"
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
Beyond White Noise for Real-Time Rendering
WebGL + WebGPU Meetup - July 2024
Filtering After Shading with Stochastic Texture Filtering
I3D 2024 Posters Fast-Forward
REAC 2024 DAY 1 Resource Management Architecture in 4A Engine
C++ Coroutines at Scale - Implementation Choices at Google - C++Now 2024
Advancements in HDR Images and & Textures
REAC 2024 DAY 2 Optimizing the UI's CPU bound frame rate in Call of Duty
Concurrent Binary Trees for Large-Scale Game Components
GPU-friendly Stroke Expansion
GigaVoxels Dynamic Parallelism
Reducing C++ Compilation Times Through Good Design - Andrew Pearcy - ACCU 2024
WebGL + WebGPU Meetup - March 2024
SAH-Optimized k-DOP Hierarchies for Ray Tracing
RE:2023 Navigation AI: Overview, and Practical Examples
WebGL + WebGPU Meetup - November 2023
Functional C++ - Gašper Ažman - C++Now 2024
GAME23 Joan Lasenby - GA: Coming Full Circle
Streaming in Sunset Overdrive's Open World
Light Path Guided Culling for Hybrid Real-Time Path Tracing
GAME23 Johannes Branstetter - Geometric Clifford Algebra Networks
GAME23 Martin Roelfs - Hidden in the Fold
Vulkan, Forging Ahead
GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture
Why is PS3 emulation so fast: RPCS3 optimizations explained
Khronos Fast Forward at SIGGRAPH 24
C++ Reflection - Back on Track - David Olsen - C++Now 2024