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I3D 2024 Posters Fast-Forward
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https://www.youtube.com/watch?v=HuYNWNllmcA ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 https://i3dsymposium.org/2024/
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Why is PS3 emulation so fast: RPCS3 optimizations explained
I3D 2024 Cesium Industry Talk - 3D Tiles: 将计算机图形学研究带到生产当中
Fast orientable aperiodic ocean synthesis using tiling and blending
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
I3D 2024 Papers Session 2 - Light Transport and Storage
Filtering After Shading with Stochastic Texture Filtering
I3D 2024 Papers Session 1 - Interaction and VR
I3D 2024 Papers Session 3 - Volumes and Fields
I3D 2024 Papers Session 7 - Learning to Move
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
WebGL + WebGPU Meetup - March 2024
Beyond White Noise for Real-Time Rendering
Extreme SIMD: Optimized Collision Detection in 'Titanfall'
GPU-friendly Stroke Expansion
Vulkan, Forging Ahead
C++11 to C++23 in the C++ Memory Model - Alex Dathskovsky - C++Now 2024
C++ Reflection - Back on Track - David Olsen - C++Now 2024
Dependency Injection in C++ - A Practical Guide - Peter Muldoon - C++Now 2024
C++ Coroutines at Scale - Implementation Choices at Google - C++Now 2024
I3D 2024 Keynote "A Deep Dive into Making Your Own Computer Graphics Hardware"
Functional C++ - Gašper Ažman - C++Now 2024
Vulkan SDK - Where We Started, Where We are Going
Guide to Random Number Generation in C++ - Adrien Devresse - C++Now 2024
Light Path Guided Culling for Hybrid Real-Time Path Tracing
Advancements in WebGL and WebGPU: Latest Updates & Innovations
Unlocking Modern CPU Power - Next-Gen C++ Optimization Techniques
I3D 2024 Papers Session 5 - Noise and Reconstruction
File IO - Past, Present and Future - Guy Davidson - ACCU 2024
WebGL + WebGPU Meetup - November 2023
Leo - Rust JIT demo
One Frame in 'Halo Infinite'
GAME2023 Prequel
Frustum Volume Caching for Accelerated NeRF Rendering
SAH-Optimized k-DOP Hierarchies for Ray Tracing
WebGL + WebGPU Meetup - July 2024
GAME23 Leo Dorst - Geometric Dynamics
DGF: A Geometry Format for Lossy Compressing Meshlets with Arbitrary Topologies
Vallis Alps - Cleave (Full Album)
Streaming in Sunset Overdrive's Open World
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in Baldur's Gate 3