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I3D 2024 Papers Session 8 - Solvers and Simulation
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https://www.youtube.com/watch?v=UOD3uAO_sH8 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 https://i3dsymposium.org/2024/
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I3D 2024 Papers Session 3 - Volumes and Fields
I3D 2024 Papers Session 1 - Interaction and VR
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
I3D 2024 Papers Session 4 - Points and Splats
I3D 2024 Papers Session 2 - Light Transport and Storage
I3D 2024 Cesium Industry Talk - 3D Tiles: 将计算机图形学研究带到生产当中
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
I3D 2024 Papers Session 7 - Learning to Move
I3D 2024 Papers Session 5 - Noise and Reconstruction
Filtering After Shading with Stochastic Texture Filtering
I3D 2024 Keynote "A Deep Dive into Making Your Own Computer Graphics Hardware"
I3D 2024 Posters Fast-Forward
I3D 2024 Keynote "AI in Play: The Impact of the AI Revolution on Gaming"
Extreme SIMD: Optimized Collision Detection in 'Titanfall'
Reducing C++ Compilation Times Through Good Design - Andrew Pearcy - ACCU 2024
Dependency Injection in C++ - A Practical Guide - Peter Muldoon - C++Now 2024
C++11 to C++23 in the C++ Memory Model - Alex Dathskovsky - C++Now 2024
A Deep Dive Into C++ Object Lifetimes - Jonathan Müller - C++Now 2024
Unlocking Modern CPU Power - Next-Gen C++ Optimization Techniques
Parallel spatiotemporally adaptive DEM-based snow simulation
Data Storage in Entity Component Systems - Mathieu Ropert - Meeting C++ 2023
WebGL + WebGPU Meetup - July 2024
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
GDC 2023: A Visual Guide to Quaternions and Dual Quaternions
GAME23 Leo Dorst - Geometric Dynamics
Interval Shading: 使用网格着色器生成体渲染的 shading intervals
Functional C++ - Gašper Ažman - C++Now 2024
WebGL + WebGPU Meetup - March 2024
Beyond White Noise for Real-Time Rendering
Implementing Ranges and Views in C++ - Roi Barkan - C++Now 2024
File IO - Past, Present and Future - Guy Davidson - ACCU 2024
Think Parallel - Bryce Adelstein Lelbach - ACCU 2024
Guide to Random Number Generation in C++ - Adrien Devresse - C++Now 2024
Trent Billington - Bevy ECS - Power tool for data oriented applications
Coding Adventure: Rendering Text
REAC 2024 DAY 2 Optimizing the UI's CPU bound frame rate in Call of Duty
C++ Coroutines at Scale - Implementation Choices at Google - C++Now 2024
C++ Reflection - Back on Track - David Olsen - C++Now 2024
Real-Time Decompression and Rasterization of Massive Point Clouds
GDC 2024 - Game Optimization with the Radeon™ Developer Tool Suite