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京东 11.11 红包
8u:我宣布这本是星铁第一本子,没有之一,8u直呼很顶很不错,评论区跪求关键词
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I3D 2024 Papers Session 3 - Volumes and Fields
I3D 2024 Papers Session 7 - Learning to Move
I3D 2024 Papers Session 1 - Interaction and VR
I3D 2024 Papers Session 5 - Noise and Reconstruction
I3D 2024 Papers Session 2 - Light Transport and Storage
I3D 2024 Papers Session 4 - Points and Splats
Filtering After Shading with Stochastic Texture Filtering
I3D 2024 Keynote "AI in Play: The Impact of the AI Revolution on Gaming"
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
I3D 2024 Posters Fast-Forward
I3D 2024 Keynote "A Deep Dive into Making Your Own Computer Graphics Hardware"
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
I3D 2024 Cesium Industry Talk - 3D Tiles: 将计算机图形学研究带到生产当中
Parallel spatiotemporally adaptive DEM-based snow simulation
GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD)
Light Path Guided Culling for Hybrid Real-Time Path Tracing
Leo - Trust the Compiler
GigaVoxels Dynamic Parallelism
Vulkanised 2024: Vulkan Synchronization for WebGPU
Fast Conversion From Cpp Floating Point Numbers - Cassio Neri - C++Now 2024
H-PLOC Hierarchical Parallel Locally-Ordered Clustering for BVH Construction
Vulkan SDK - Where We Started, Where We are Going
WebGL + WebGPU Meetup - March 2024
GPU-friendly Stroke Expansion
Functional C++ - Gašper Ažman - C++Now 2024
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR
Coding Adventure: Rendering Text
GAME2023 Prequel
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
One Frame in 'Halo Infinite'
REAC 2024 DAY 2 Maya as Editor: 圣莫尼卡工作室的游戏开发方法
Vulkan, Forging Ahead
GAME23 David Eelbode - Rotors and Spinors
GAME23 Leo Dorst - Geometric Dynamics
Łukasz Izdebski - Mesh Shaders - Learning Through Examples
GDC 2024 - High Performance Rendering in Snowdrop using FSR 3
WebGL + WebGPU Meetup - July 2024
Streaming in Sunset Overdrive's Open World
Directional Light Shadows Compute Time-Slicing Optimization
C++ Reflection - Back on Track - David Olsen - C++Now 2024